A tactical roguelike where you rig the slot machine. Everything on the board is yours to change, and a good run turns a lucky board into an engine that does not need luck

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About This Game

Each spin fills a 6x5 board with symbols, and your Live symbols score, earn gold and drop Gems the moment they land, whether or not they are part of a combo. Three or more connected symbols of the same colour form a combo that scores when you end the round, from SMALL up to GALACTIC at eleven symbols or more. You choose when to stop spinning and bank what you built.

Each round gives you a limited number of Actions, and spinning and swapping both cost one. Spinning always earns something from your Live symbols, but it can also break up a combo you had already set up. Saving your last Action for a swap is often worth more than one more spin.

Gems are how you rig the board. Change a symbol's colour so it completes a combo it had no business being in. Change its timing so it fires during the spin instead of waiting for the end of the round. Clone a good symbol onto a bad one, add a Gem slot so it can take more, or trigger one instantly. Gems stay on their symbol for the rest of the run, so a symbol you fix in round two is still earning in round nine.

Then there are the Companions. You equip eight and keep four more in your bag, chosen from over a hundred. Some grow stronger every time a combo lands, some give you gold for Actions you did not use, and some boost whichever Companion sits next to them, so placement order matters. Many need time to scale or a support Companion beside them, which makes finding one early worth more than finding it late. You will not get the Companions you planned for, so a run is about making the ones you find work together. The engines that survive earn gold and Gems as well as score. Build only for score and you will be broke the whole way.

Levelling up mid round hands you a Companion. Jackpots build as you play and become easier to trigger the longer a run goes, and each one lets you pick from a premium reward pool. You choose your own route between encounters, and harder encounters pay better. Bosses fight back with challenge skills like Score Drain, which cuts what every symbol produces, or Short-Handed, which takes away spins. A run takes 30 to 60 minutes and finishes with a score you can put on the leaderboard.

Finishing a journey earns credits, and credits buy booster packs of Chips and Portals.

A Portal is the hero you start a run with, and it has one to four sockets. The socket colour sets when its Chip fires: yellow for Live, blue for Resolve, green for OnSpin, and white sockets that take anything. Chips are passive effects. Some are flat, like gold or score on every trigger. Some grow, gaining Power or Score each time they fire. Some pay out the Portal's own gold on an event you choose: when you sell a Companion, when you gain a Gem, when a Companion triggers.

The interesting ones change the other Chips. One doubles whatever sits in the socket to its right. One turns that socket white. One doubles every white Chip you have. Combine a gold Chip with a trigger Chip and you have an economy running before the first spin, and a four socket Portal has more working builds than you will get through.

Clear the game and Ascension rises, raising what every boss demands, and it keeps rising for as long as you keep winning.

  • Rig the board with Gems: change a symbol's colour, change when it fires, or clone it onto another

  • Over a hundred Companions, eight slots, and placement order that matters

  • The Black Hole: sacrifice anything, waste nothing

  • Push your luck with jackpots that get easier to trigger the longer you last

  • Bosses that fight back, draining your score or taking away spins

  • Build the hero you start with from Chips you earn between runs

  • Ascension: clear the game and it gets harder, for as long as you keep winning

  • 30 to 60 minute runs and online leaderboards

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 compatible GPU with 512MB VRAM
    • DirectX: Version 11
    • Storage: 1000 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 8192 MB RAM
    • Graphics: DirectX 11 compatible GPU with 1GB VRAM
    • DirectX: Version 11
    • Storage: 1000 MB available space
    • Sound Card: DirectX compatible
    Minimum:
    • OS: macOS 10.15 (Catalina)
    • Processor: Apple M1 or Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: Metal compatible GPU
    • Storage: 1000 MB available space
    Recommended:
    • OS: macOS 12.0 (Monterey)
    • Processor: Apple M1 or Intel Core i3
    • Memory: 8192 MB RAM
    • Graphics: Metal compatible GPU
    • Storage: 1000 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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